Animate Slider in Time

Nah, that’s about as clean as it gets. AFAIK we don’t have a doForTime method, so the while is fine.

Could tighten up the while just slightly – it’s legal to do assignments within the condition function:

(
Tdef(\sliderPlayer, {
	var durs = [3, 2, 1];
	var updateRate = 0.05; // 'resolution'
	durs.do { |dur|
		var startTime = Main.elapsedTime;
		var v;
		while({
			v = Main.elapsedTime - startTime;
			v < dur
		}, {
			defer { a.value = v / dur };
			updateRate.wait;
		});
	};
	defer { a.value = 0 }; //optionally set slider to 0 when done
}).play;

hjh