I’m using Crackle + Dust in multichannel expansion. Today after several minutes a repetitive patterns appeared, with a loop length of approx. 1 or 2 seconds. I can’t track down the issue, and can’t reproduce the phenomenon.
I can’t say if it was one channel after another that acted like a multitap delay or if the repetition happened on each individual output.
Is it possible that the seed is distributed over the iterations in a way that each iteration does the same thing with a short delay.
I suspect Crackle, it’s the dominant part in this code.
I had no drugs this morning, I slept well and had breakfast and coffee. Maybe my brain fouled me anyway, am I getting nuts?
What are Crackle and Dust doing under the hood, how do they get their seeds?
(
play {{
HPF.ar(
Crackle.ar(2,LFNoise1.kr(0.3,0.2,0.3))
+RLPF.ar(Dust2.ar(LFNoise2.kr(0.2,0.9,1).cubed*20,LFNoise1.kr(1,0.4,0.6)),
LFNoise1.kr(0.03,2000,3000),LFNoise1.kr(0.01,0.2,0.9)),
400,0.2)
}!8
};
)