Then:
b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav");
(
c = Bus.control(s, 1);
a = { |gate = 1, amp = 0.1|
var main_eg = EnvGen.kr(Env.asr(0.01, 1, 0.1), gate, doneAction: 2);
var trig = NamedControl.tr(\trig, 0);
var toggle = ToggleFF.kr(trig);
var gates = [toggle, toggle <= 0];
var egs = EnvGen.kr(Env.asr(0.01, 1, 0.01), gates);
var players = PlayBuf.ar(1, b, BufRateScale.kr(b),
gates,
startPos: TRand.kr(0, BufFrames.kr(b) * 0.5, gates)
);
Out.ar(0, ((players * egs).sum * (main_eg * amp)).dup)
}.play(args: [trig: c.asMap]);
// automated trigger for testing: any kr trigger-y signal will work
// (which you already have)
t = {
var trigFreq = SinOsc.kr(0.1).exprange(1, 12);
Impulse.kr(trigFreq)
}.play(outbus: c);
)
hjh