CPU headroom, Supernova, multiple servers?

Hi,

you’re not mentioning what kind of code is producing the overload. E.g., a classic is this: piling up synths by not-freeing them. Without any hint it’s difficult to say if supernova would help at all. There are countless possibilities to waste and save CPU by rearranging the code structure, sources of CPU blow-ups can be quite hidden.

You might check these threads also: