Music Production in SC?

Oh , and I loaded sheepshaver on my Mac, I have Sc 1 , and all of Curtis road’s patches for sc1.
Sc1 sounds like a totally different program,
It can be tricky getting some patches to load as os9 has funny file associations.

I’m skeptical of claims that “supercollider sounds like xxx” although I’ve been susceptible also… last summer I listened to some old music I made with PD and thought it was low fi in a way I’ve never intuitively gotten to with SC… and then trying to replicate it, I found when you don’t interpolate buffers and use aliased oscillators SC sounds basically identical. The differences may be in what processes feel most intuitive, and of course digital approximations of analog processes are always approximate.

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For 8-bit sound have a look at Decimator.ar in the DistortionPlugins - I think it’s in Sc3 plugins. It allows you to reduce bit depth….

Think about the gaming consoles and home computers which produced that style of music because of their limitations. Apply the same limitations to your production.
For example, to sound like a Gameboy, use max two pulse wave uGens, a gritty noise gen (is there anything comparable to the gameboys noise in SC?) and max 2 samples at the same time running at 4 bit and around 11kHz.
Another example, sound like a c64. Use 3 oscillators with either triangle, pulse or square wave and run the sum through a hpf, bpf or lpf.

If I had gotten your assignment, I would find out what system the original was played on, try to closely enough recreate the sound generator and then focus on rhythm and melody using that.

AY.ar in sc3-plugins (GitHub - supercollider/sc3-plugins: Community plugins for SuperCollider) is a fun emulation of the atari sound chip…

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While rarely ever finishing anything, I found using Jack and some Ardour quark from the quark list really cool for the combination of supercollider and DAW workflows. I broke Jack on my Mac though and never got Jack Bridge to build again in newer OS versions. Might try again some day.

I am using a recreation of a blinding lights that I made in garage band and I tried implementing the MIDIClient in order to either play the melody on a synthesizer (which doesn’t work cause it’s an old MIDI device and win 11 doesn’t recognize it) or use the audio. However when transforming the wav audio file to MIDI I am not sure how I can make it sound close to the original song.

yes but who and why the head of the game is that and also you should consider joining the empire or smth its pretty chill!!

This is a joke mr moderator i know this person

A post was split to a new topic: Sync between SC and Processing

I think this belongs in a new topic. You’re raising a specific technical question – that’s different from this thread.

I’ll go ahead and split the topic now.

hjh

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