I think you can cook something up with an “upside-down” trigger argument…does this do what you’re envisioning?
s.boot;
(
x = {
var env, sig;
sig = PinkNoise.ar(0.2!2);
env = EnvGen.kr(
Env.adsr(0.01, 0.5, 0.1, 1, 1, -2),
(1 - \trig.tr(1)) * \end.kr(1),
doneAction: 2
);
sig = sig * env;
}.play;
)
x.set(\trig, 1); //retrigger
x.set(\end, 0); //fade