My (rough) implementation of Dattorro’s reverb (mentioned in the videos linked above) in SuperCollider is here:
If I remember correctly, it is NOT true to the paper in terms of where the taps are (and I never bothered to figure out). The code is 3 years old and I don’t think I’ve ever had an example of it as a stand-alone thing. But you might be able to get something out of how i implemented it