Ive also implemented that in gen~. The implementation is based on a buffer (OscBank) where data is written to if a param has changed (for 128 partials, just 3% CPU on my computer) , everything audio rate. If someone has decent knowledge in C++ and would be interested in helping me out to get that RNBO export to SC running, i could export this and some other things i have developed over the last months to SC. There is already a thread on sc synth Max inside SuperCollider? - #27 by Spacechild1 . Still working through the C++ Primer.
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