I am working on some music that is a basic drum loop with bass and keyboard synthdefs.
What I would like to do is either have the synthdefs that I’ve created be modified into their final state over time OR have the arguments set to some amount of randomness in the beginning and eventually reach their final state. The first one seems more compelling, but I thought the latter might produce more interesting results.
For example, if I had a VERY basic kick drum synth, it might start as a sine wave and white noise with an amplitude envelope, then the sine wave gets pitched down and eventually has an envelope modulating its pitch and the noise source eventually becomes shorter so it’s just part of the attack transient.
I hope that’s at least somewhat of a clear question. I couldn’t seem to find anything in the forum or I didn’t know what to search for that might be related so apologies if this has already been addressed.