Announce: New SimplexNoise-SC Quark

Hi there, just thought I’d mention my new SimplexNoise-SC Quark, now in the main repository (just update your Quarks to see and install it, using Quarks.gui). It’s based on a public domain Java implementation of Simplex noise by Stefan Gustavson (and has his enthusiastic blessing ;-).

It is somewhat similar to the RedPerlin class from Frederik’s redUniverse, although that one isn’t actually Perlin (gradient-based) noise, it seems to be interpolated “value noise”. On the Server side, we have the Perlin3 UGen (although it has the unpleasant effect (bug?) of returning 0 a lot of the time, so it’s extra noisy (in the audio sense!), not being very continuous).

There is a different character to value noise vs Perlin noise vs Simplex noise (although the last two are gradient-based, so they’re more closely related).

You’ll find some basic examples in the Simplex class help page – you can use it to draw noisy pictures, create fake stock market graphs, or generate a set of “related” periodic Waveforms for Osc.ar synthesis.

(0,0.01..10).collect{ |x| Simplex.fBm2(x, 33.3, 8); }.plot

image

To get different noise, offset the coordinates. Nearby coordinates (e.g. change y from 33.3 to 33.35) will produce different but “similar” results.

You can use it generate continuous streams of pseudo-random data for musical Events (similar to Pbrown, except that it’s more predictable and smoothly interpolated, and you can do things like make it periodic – a trick I like to do, by moving on a closed path through the higher noise dimensions).

You can use Simplex.periodic to make periodic waveforms that evolve over subsequent cycles if you gradually shift the offset:

(0,0.01..10).collect{ |x| Simplex.periodic(x, [0.02 * x, 3]); }.plot

And here is a teaser that generates an evolving melody (notes and durations) using a Routine (Prout):

(
f = { arg periodSteps = 8, variationRate = 0.005, offset = #[13, 14];
	{
		var x = 0;
		loop{
			Simplex.periodic(x, [variationRate * x, 0] + offset).yield;
			x = x + periodSteps.reciprocal;
		}
	}.p
}
)

(
p = Pbind(
	\degree, f.(8).linlin(-1.2,1.2,-14,7).round,
	\dur, Pindex([Rest(0.125), 0.125,0.25,0.5,1], f.(16, offset: 77).linlin(-1,1,0,4.99).asInteger)
).play
)

p.stop

I will likely add a Pattern class to the Quark, to do something similar to the above f function (generate a series of periodic random value events), if I can settle on a name: Pperiodic, Psimplex, Pprand, Pcycrand, …? Any preferences?

I find this kind of pseudo-noise musically very useful and a source of all kinds of creative ideas; let me know if you find your own neat use for it. And any suggestions or (friendly) criticisms are welcome!

Glen.

8 Likes

Awesome, as always.

I’d go for Psimplex : )