Control signal "weight"

hey, at the moment I record some live signals in a buffer and use the granular (GrainBuf) to randomly select part of the record.

Often the random selection does not take the most interesting part of the signal (a lot of highs)

I keep improving my recording but maybe is there a way to output the signal in a value that would see when a signal is not so interesting frequency wise ?

haha its a bit pulled in the air but just in case, better to ask =D
thanks

The straight way to handle this is to build in a section selection in your SynthDef, e.g. by controlling the ā€˜posā€™ argument between two bounds.
Most of miSCellaneousLibā€™s Buffer Granulation tutorial examples contain arguments posLo and posHi that do exactly this. Note that TGrains has a ā€˜centerPosā€™ arg which expects the position in seconds whereas GrainBufā€™s arg ā€˜posā€™ expects the relative position between 0 and 1.

1 Like

I will try them out again, i remember the posLo and posHi felt like filters but in confusion I did not understand how to use them, thanks Daniel

hello, it is kinda hard to read what happen when using the posLo and posHi,
when I use the different gran synths in the Buffer_Granulation.schelp the audio does not play as recorded ,

in the synth i find

 pos = posLo * bufDur +
        (Phasor.ar(0, BufRateScale.kr(bufNum) * posRate / SampleRate.ir, posLo * bufDur, posHi * bufDur) 

May I ask you what does this do ?

and sorry if I am a bit insistent but is this relevant to my first question if it is possible to do an automatic selection in the signal that is complete in term of frequency?

with GrainBuf I do. pos = 1.00.rand. but i endup often with a part of the recording that is too high .

hope this make sense, thank you

pos defines a signal that is looping between posLo and posHi according to the given speed (rate) using Phasor. Of course you may choose a different type of movement (random, sine, whatever).

Certainly you could do an automatic position selection based on whatever criteria, including an analysis of the spectrum of the sound used.
To me your attempt contains two things that are not necessarily related: (1) finding a position where frequencies are not too high and (2) finding an ā€œinteresting positionā€.
(1) can be approached by quite objective criteria (to be chosen though), e.g., with filter bank analysis and FFT.
(2) is depending on personal judgement.

From my experience with granular synthesis Iā€™d rather start from point (2), therefore not excluding possibly interesting choices by (1). However, it would be possible to implement (1), but this would need to clarify the criteria and it could be quite some work.

Thereā€™s another point to think about: in buffer granulation the spectrum is determined by a number of different variables, at least these three: (i) the spectrum of the source, (ii) the trigger rate of grains (if itā€™s so-called synchronous granulation with equidistant grains), and (iii) the rate of position movements. These variables can interact in quite complicated and opaque ways.

So, considering these blurrings, all the analysis work might not necessarily lead to expected or interesting results.

right I see, it sounds extra technical for not so much result but good news i improved a little bit the recording and tried different way to read the part that was getting processed by another extra high filter , mainly by adding different looping length to the impulse that modulate the trigger,

this way it does not loop up too much that same section that might not bit too interesting let say

thanks Daniel, awesome reading your advices