Silly question, is there a way with supercollider to analyze a drum loop and replace the segments of individual beats with different drum sounds? I’m sure this is done with commercial software. Just curious if it can be done in SC. thanks, like a retain the groove of a drummer idea
You can try analyzing the sound with plugins for Sound Visualizer or another tool; Python has a few libraries highly specialized in sound analysis. In both cases, you must export the values (the duration between attacks) as a text file.
There are some tools in Supercollider, too, but frankly, it would be easier to experiment a little with the sound visualizer to get the fine-tunning you need.
Hi,
Depending on the type of analysis you are looking for, the FluCoMa toolkit can do this kind of job. For details, browse Libraries/FluidCorpusManipulation/Fluid Corpus Manipulation Toolkit
Y.
yes, I was thinking FluComa could do this. Thanks
~/Library/Application\ Support/SuperCollider/Extensions/FluidCorpusManipulation/Examples/Guides/Audio Query (Replace Drum Sounds with other Sounds, with Scalers).scd