I have an issue where a cluster of OSC messages seems to be getting sent, two or three times in a row - when I’m trying to only send one trigger.
I’ve been using this to try and limit the messages, but I think it’s clunky - is there a better/idiomatic way?
Thanks!
OSCFunc({ |msg|
var now = SystemClock.seconds;
if ((msg[1] == 1) && ((now - lastslice) > 1.0 )) {
lastslice = now;
analyzer.(slices, storeBuf, analysisData, playData, playDict, batchFlag);
};
}, '/sliceProceed');