Fluid Corpus Manipulation Toolkit for Max, SuperCollider and Pure Data - version 1 release

Dear all

It is with great pride that, after almost 5 years of development, 19 alpha and 9 beta releases, dozens of nightly builds, more than 30 workshops, and hundreds of feedback from early users on everything from its sound to its interface, we are pleased to release version 1 of the Fluid Corpus Manipulation Toolset.

It brings an ecosystem of extensions to Max, SuperCollider, and Pure Data, for programmatic sound bank exploration via machine listening and machine learning algorithms. It also provides a learning platform, and a forum to discuss these questions of musicking with datasets.

Try it, learn it, discuss it at flucoma.org

Main development of the codebase and learn platform by Owen Green, Gerard Roma, Pierre Alexandre Tremblay, James Bradbury, Ted Moore, Jacob Hart, Alex Harker, with significant contributions by Alice Eldridge, Balint Laczko, Chris Keifer, Daniele Ghisi, Francesco Camelli, Gianluca Elia, Hans Tutschku, Lauren Sarah Hayes, Leafcutter John, Mads Kjeldgaard, Martin Dupras, Michael Zbyszyński, Mike Cassidy, Mike McCormick, Nicolas d’Alessandro, Niklas Adam, Nikolai G., Olivier Pasquet, Rebecca Fiebrink, Richard Devine, Rob Clouth, Rodrigo Constanzo, Sam Pluta, Till Boverman, Timo Hoogland, and the many workshop participants.

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Congrats to you and the whole team PA. This is a great toolkit and a significant accomplishment!

Sam

Thanks Sam - you know it wouldn’t be the same without your contribution!

Congrats and congratulations @tremblap! This has been a tremendous amount of effort. Thanks for the contribution!!

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This Library works well in SC, Im asking if there is a way to batch load a huge amount of wav files so they could be used for something. I don’t know what. But Im interested to know. I have a massive library of Emulator II samples Id love to put new life into.

Hello

THanks for the creds. as for your question on batchloading, it is definitely possible indeed. There is a thread on this on the forum, and a sample code that uses FluidBufCompose to assemble a single long buffer.

In SC there is also a way to load an array of buffers if you prefer to keep them separate. I can find the code, but we should do another thread if you cannot find this info.

happy coding

p.a.

ps Emulator II is my first sampler of dreams, in the very early 90s… so let me hear what comes out of it, it will trigger nostalgia for sure :slight_smile:

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