I’m running into this a lot. I find something in the docs, in this case “TwoTubes” physical model UGen. I try something like:
sig = TwoTube.ar(sig, k, loss, rand+ freq, freq/2);
and it’s not available. How do I load things like this? Quarks.gui?
I’m running into this a lot. I find something in the docs, in this case “TwoTubes” physical model UGen. I try something like:
sig = TwoTube.ar(sig, k, loss, rand+ freq, freq/2);
and it’s not available. How do I load things like this? Quarks.gui?
which doc did you see this in?
That will help determine the next step - at the moment, from the snippet above, I can’t tell if that is a class that be loaded as a Quark or someone’s addition in sc3-plugins or something like that (which needs a different solution).
Thanks!
Great! Those are Nick Collins’ UGens. I don’t think those are part of sc3-plugins though, so we’d need to track down where either the source (for compiling) or a precompiled version of those exist.
I may have time later to try and figure out where they live… but the above is the next step.
josh
They are here:
However - precompiled for SC 3.6 - so, quite out of date.
sorry about that! I saw that the help filr for TwoTubes is in SLUgens in sc3-Plugins and I just assumed…
Thanks everyone for your replies. I’ll download and compile the plugins.
Spoke too soon. I’m on an M1 MacBook. I followed the sc_plugin compile directions. I get a compiler test error:
sc3-plugins/build/CMakeFiles/CMakeTmp/testCCompiler.c:2:3: error:
#error "The CMAKE_C_COMPILER is set to a C++ compiler"
The compiler in /opt/local/bincc is:
cc (MacPorts gcc10 10.2.0_5) 10.2.0
Should there really be a problem here? Do the plugin’s really need to be compiled with a ‘c’ compiler?
My CC path was wrong. Working now.