The problem is that the plugins are compiled for the Intel chip, while your new Mac has and Apple (ARM) chip.
The best solution would be for @madskjeldgaard to update the plugins and offer universal binary (x86_64 and arm64 as one “universal” binary, or as two separate downloads).
If that’s not available, as a workaround you could run SuperCollider through Rosetta 2 - that way you’d run the Intel (x86_64) version of SuperCollider through an emulation layer. This will be a bit slower than running it natively. To do that, select “Get Info” in Finder for the SuperCollider.app, then check the “Open using Rosetta” box. Please note, that all your plugins need to be either universal binary or Intel binary in this case. Again, this is a workaround and will result in degraded performance.
Side note, I noticed this when building plugins from the cookiecutter and your tutorial. It would be great if you could update the tutorial to reflect the need to CMAKE_OSX_ARCHITECTURES
@Hobbes, did you manage to install PortedPlugins under osx ARM? I have been running under Rosetta for a long time, I think I got all the pieces to say goodby to Rosetta except Ported Plugins. I tried installing the Plugins quark but it does not seem to run under ARM. I am totally novice when it comes to building from source.