Hi, I’m very new to SuperCollider and am not sure how In
, Out
, ReplaceOut
, and busses work together (e.g., what is In.kr
vs. In.ar
? What is the difference between Out
and ReplaceOut
?)
For example, here is some code that I believe is used by FoxDot.
s.boot;
SynthDef.new(\arpy,
{|amp=1, sus=1, pan=0, freq=0, vib=0, fmod=0, rate=0, bus=0, blur=1, beat_dur=1, atk=0.01, decay=0.01, rel=0.01, peak=1, level=0.8|
var osc, env;
sus = sus * blur;
freq = In.kr(bus, 1);
freq = [freq, freq+fmod];
freq=(freq / 2);
amp=(amp * 2);
freq=(freq + [0, 0.5]);
osc=LPF.ar(Impulse.ar(freq), 3000);
env=EnvGen.ar(Env.perc(attackTime: 0.01,releaseTime: (sus * 0.25),level: amp,curve: 0), doneAction: 0);
osc=(osc * env);
osc = Mix(osc) * 0.5;
osc = Pan2.ar(osc, pan);
ReplaceOut.ar(bus, osc)}).add;
SynthDef.new(\bitcrush,
{|bus, bits, sus, amp, crush|
var osc;
osc = In.ar(bus, 2);
osc = Decimator.ar(osc, rate: 44100/crush, bits: bits);
osc = osc * Line.ar(amp * 0.85, 0.0001, sus * 2);
ReplaceOut.ar(bus, osc)}).add;
How exactly do I play the arpy
sound with the bitcrush
effect? A simple Synth(\arpy)
in SuperCollider does not seem to play any audio, presumably because I don’t have the proper bus setup. How do I fix this?