Hi, I’m very new to SuperCollider and am not sure how In, Out, ReplaceOut, and busses work together (e.g., what is In.kr vs. In.ar? What is the difference between Out and ReplaceOut?)
For example, here is some code that I believe is used by FoxDot.
s.boot;
SynthDef.new(\arpy,
{|amp=1, sus=1, pan=0, freq=0, vib=0, fmod=0, rate=0, bus=0, blur=1, beat_dur=1, atk=0.01, decay=0.01, rel=0.01, peak=1, level=0.8|
var osc, env;
sus = sus * blur;
freq = In.kr(bus, 1);
freq = [freq, freq+fmod];
freq=(freq / 2);
amp=(amp * 2);
freq=(freq + [0, 0.5]);
osc=LPF.ar(Impulse.ar(freq), 3000);
env=EnvGen.ar(Env.perc(attackTime: 0.01,releaseTime: (sus * 0.25),level: amp,curve: 0), doneAction: 0);
osc=(osc * env);
osc = Mix(osc) * 0.5;
osc = Pan2.ar(osc, pan);
ReplaceOut.ar(bus, osc)}).add;
SynthDef.new(\bitcrush,
{|bus, bits, sus, amp, crush|
var osc;
osc = In.ar(bus, 2);
osc = Decimator.ar(osc, rate: 44100/crush, bits: bits);
osc = osc * Line.ar(amp * 0.85, 0.0001, sus * 2);
ReplaceOut.ar(bus, osc)}).add;
How exactly do I play the arpy sound with the bitcrush effect? A simple Synth(\arpy) in SuperCollider does not seem to play any audio, presumably because I don’t have the proper bus setup. How do I fix this?