Insect ambience


#1

An ambience of synthesised insect sounds


#2

Found the code used in this piece.

(
SynthDef(“bugs”,{arg out = 0, amp = 1.2, lag = 20, cut_freq = 600, nse = 0.1, n_freq =800;
var src;
src = {(LPF.ar(PinkNoise.ar(nse),n_freq) * SinOsc.ar(1750) * SinOsc.ar(160) )}.dup;
src = PitchShift.ar(src, 0.2, LFTri.ar(20).range(0.9, 5), 0.01, 0.0001);
src = Limiter.ar(src,0.9)* amp.lag(lag);
src = HPF.ar(src, cut_freq) ;
Out.ar(out, src * EnvGate.new)
}).add;
)
g = Synth(“bugs”).autogui

~click = {Resonz.ar(HPF.ar(WhiteNoise.ar(0.5), LFSaw.kr(5.0, 0, 100, 22010), 0.03), LFSaw.kr(1.0, 1, 1000, 30000), 0.01 ! 2) }.play
~click.free

~frog = {Blip.ar([10.001,10],mul:LFPulse.kr([0.1,0.1]).range(0,1)) * 0.02}.play

~frog.free

~backgrdhiss = {{HPF.ar(Crackle.ar(1.96),900) * Vibrato.kr(50.0,1,0.02) * 0.0001}.dup }.play

~backgrdhiss.free

(
SynthDef(“thestart”, { arg out=0, amp = 0, gate = 1, tm =0, fre = 1000, pos = 1, plag = 30;
var src;

src  = Mix.fill(3,{ HPF.ar(BPF.ar(PinkNoise.ar(amp.lag(tm)), [450,250,150], 0.2),LFNoise2.ar([0.1,0.11,0.14]).range(100,800)) }!2);

src = XFade2.ar(src,LPF.ar(src,fre),pos.lag(plag));
Out.ar(out, src * EnvGen.kr(Env.asr, gate, doneAction: 2))

}).add;
)
g = Synth(“thestart”).autogui
(
SynthDef(“StaticLoss”, { arg out=0, amp = 1, freq = 1200,rq = 1,db = -45, gate = 1, pan = -1;
var src;
src = WaveLoss.ar(PinkNoise.ar(0.1),39) ;
src = BPeakEQ.ar(src,freq,rq,db,amp);
src = Pan2.ar(src,pan);
src = src * EnvGen.kr(Env.asr, gate, doneAction: 2);
Out.ar(out, src )
}).add;
)
~pn = Synth(“StaticLoss”).autogui(specs:(\pan: [-1,1, \lin,0.1,0]));

(
SynthDef(“Storm”, { arg out=0, amp = 0, gate = 1, lag = 1002, cut = 165, hicut = 440, clag = 20 ;
var src;
src = Mix.fill(6,{RLPF.ar( Crackle.ar(1.9 + 0.05.rand),cut.lag(clag))});
src = LeakDC.ar(Decay2.ar(src,0.01,0.1),0.995,amp.lag(lag))!2;
src = HPF.ar(src,hicut);
src = Limiter.ar(src,0.9,0.1);
Out.ar(out, src * EnvGen.kr(Env.asr, gate, doneAction: 2) )
}).add;
)
~ku = Synth(“Storm”).autogui

(
SynthDef(“Rumble”, { arg out=0, amp = 0, gate = 1, lag = 1200 , freq = 240, frq = 490;
var src;
src = LeakDC.ar(Decay2.ar( ClipNoise.ar(0.2), 0.01, 0.1),0.995,amp.varlag(lag)) ! 2 ;
src = RLPF.ar(src,freq);
src = LeakDC.ar(LPF.ar(src,frq));
Out.ar(out, src * EnvGen.kr(Env.asr, gate, doneAction: 2) )
}).add;
)

~ru = Synth(“Rumble”).autogui

/////////not used but adds something more- cricket(?) from “https://en.wikibooks.org/wiki/Designing_Sound_in_SuperCollider/Insects” ///////

(
a = {
var modulator, mod1, mod2, mod3;

// repeat time is 0.7s: equates to 1.43 Hz.
modulator = LFSaw.ar(1.43, 1, 0.5, 0.5);
mod2 = (modulator * 40.6 * 2pi).cos.squared;
mod3 = modulator * 3147;
mod3 = (mod3 * 2pi).cos + ((mod3 * 2 * 2pi).cos * 0.3);
mod1 = ((Wrap.ar(modulator.min(0.1714) * 5.84) - 0.5).squared * (-4) + 1) * (mod2 * mod3);
mod1 = (mod1 * 0.01)!2;

}.play;
)