Is it an abandoned project? The home page has been saying (Linux - Alpha release out soon) for the last five years.
At one point some 5 years ago I was really looking forward to trying it, but by now I had almost forgotten about its existence. It does appear to have a lot of widgets that would be very interesting if they were usable outside LNX as well (e.g. piano roll editor).
My understanding is that yes, it is abandoned. Quite a shame because I find the idea of an open-source DAW where every element is programmable in text very appealing.
It seems like there is a newer, similar project out there, also using SC, called TX Modular. Last time I tried to use it, I found it a little confusing, but maybe I just didn’t give it enough time. I’m really hoping one of these projects takes off, or that someone makes a SuperCollider VST wrapper that I can use in any DAW (something like Protoplug or ReaJS).
I was able to open LNX in Mac OS X Lion… maybe… 3 years ago? … Everything worked as it should, if I recall… I was simply more involved in my own work at the time.
My guess is, development surely would’ve continued, had their been amy sort of promising response from the community
It seems almost hard to believe… a full-featured DAW writen in entirely in SuperCollider, integrated networking for collaborating with other artists, and sounds far from unimpressive…
So what’s the true verdict… shouldn’t we all be making tracks in this, collaborating and live steeaming over its network, uploading projects, or perhaps even creating a movement that expands beyond SC… begins to compete with Ableton, Reaper, etc… catching glimpses the news / media, getting more & more people interested and contributing to the source and talent of this community?
What’s really preventing us from creating the best of both worlds … Ableton & SC, into one utimate force or superpower? …
I know VST is a must, if LNX was more widely used… we’d potentially design more open-source LNX Studio effects, for the expansion of possibility in music & synthesis, than there are expensive presets for plugins like Serum M4L etc.
the xplat osx seems the most promising, the master & dev branches haven’t been touched since 2016
Readme.md (master branch) claims Linux and Windows are still in development… and so LNX is still currently Mac OSX only, but the installation process is pretty straightforward… nearly as much as most OSX apps.
hello there. I use lnx and i think it absolutely deserves to be looked at seriously, both as a way to make music with SC and as a fine example of what kinds of larger projects are possible with SC.
It runs on linux fine, but you’ve got to make sure you got the ‘xplat’ branch.
It is really too small to use on hiDPI screens, so i added this snippet before the call to sclang in the LNX_Studio script to scale the GUI:
QT_SCREEN_SCALE_FACTORS=2 QT_QPA_PLATFORM=xcb
The best thing about LNX to me has to be LNX_code, where you get an instant gui/sequencing, buses etc for code snippets with very little editing.
thanks for all the interest in LNX even though its been several years since I’ve done anything public with it or said anything about it. i’m happy to share some of what I’ve been up to and thinking about.
is LNX dead? I’m not sure, it’s a project I put a lot of time into over a 10 year period and i just got fatigued with it. my day job starting asking more of me and I got back into gaming to help me escape. All my free time disappeared so i had a year or 2 off.
Since then I’ve made several different instruments / projects in it for my own music but i haven’t bothered to publish them. one of which is a substantial module and not on git hub. its a new way to analysis and re-synthesise audio that is musically interesting. its what i used to make the 2 albums on bandcamp… https://neilcosgrove.bandcamp.com
i’ve also made a 2d game engine that closely couples with LNX_Studio. the engine is optimised for supercollider and does all sorts of things. World terrain generation, collision detection + responses, assets, maps, entities, lighting, tiles, items, ps4 controller input and the control and exchange of information between the game world & LNX. I’ve even made a platformer game with it. i don’t know why i did all this but it was fun.
i think it would be nice to make a VST plugin instrument / fx at some point too.
my development time with LNX has in the past being about exploring ideas i find exciting and the idea of having lots of users a little scary.
The current version I have running on my mac is a standalone QT App + all the extras above. Its running on SC version 3.8 so it’s a little old. It would need updating to the latest version which would be a bit work. My friend used to do all the linux stuff for me but thats not the case anymore.
As it stands i still use it and i still write code for it but getting the right work life vs coding vs music making vs relaxing is important to me and I can’t commit the +15 hrs a week I used to put into it. that being said its been nice to have the break but maybe i will put some more time in.