Hi All,
just starting out with SuperCollider, so thought I’d start out trying to recreate an (analogue-style) drum/percussion synthesis voice modelled on the DM2 iOS app.
It’s going reasonably well, but I have some questions that are perhaps more conceptual than SC-specific, that I wondered if someone here might have some advice.
I want to implement a morphing filter, that goes from low, to band, to high-pass configurations. I thought of attempting this with a combination of a low and high pass filter in series, but then wondered if a simple crossfade of the outputs of the three filter types might work just as well.
Has anyone tried to implement a filter that does exactly this, and if so, how did you achieve it?
One of the things that worried me about either approach is the potential problem of multiple resonance peaks. I’d really like to have resonance (or at least a peak around the nominal cut-off frequency), but again, I’m unclear about the best way to achieve that.
Any tips greatly appreciated!