My first solo full-length album will be out on the Japanese label tokinogake on September 9th. It’s available for preorder now, and you can listen to the first track, “Trickster Deity:”
The album was sequenced and synthesized entirely in SuperCollider with no samples, external hardware, quarks, or third-party plugins (not even sc3-plugins). There isn’t even any custom class library code: just vanilla SC.
Many thanks to the SuperCollider community, and especially my fellow developers. If I hadn’t discovered SC 11 years ago, my life and career would have been very different.
Now, both my coding and mastering brains really would like to see the code of a piece (or at least hear the premaster) to hear what has been done in that last stage (eq/dist/comp/lim, the classic ) - now i am not trying to diminish the feat of musicking with SC, just to eat the right amount of humble pie
Congrats again for this work, it is stunning.
p.a.
ps I am pissing everyone off in my train carriage trying to pre-purchase the full album, while listening on repeat to the teaser track
update the wifi was so bad I never finished the transaction - it is a PRErelease so I’m looking forward to hear the full thing!
Thanks so much, Pierre! I do want to figure out some kind of way to make the source code for the full album available but I haven’t decided on my preferred way to do that yet. After the full release!
In the meantime, I have extensively documented how I use SC on YouTube, and the process for making these tracks is a pretty straightforward extension of what I do on there. I also plan on writing about the process of making of this album too.
^^ Reminder to everyone else: if you aren’t blasting this on speakers on public transit, the listening setup is not how the artist intended. ^^
Loving this album! I have a Soundboks strapped in my passenger seat and was blasting it. I am ecstatic to find someone who is experimenting with music technology and is proficient enough to release a mind bending album like this because I have the same ambitions. I am currently working on software for improvising electronic music live built with Unity3d, C# and chuck.