Sometimes there are no Ugen equivalent of objects like .tanh , .distort, is there a reason for that ?
These objects all ave Ugen equivalents Clip.ar versus .clip , Sineshaper.ar versus versus .sin Wrap.ar versus .wrap etc…
Are the Ugen using the exact same object in their code ( processing ) ?
{SinOsc.ar(100,mul:4.5).sin!2}.play;//////.sin object
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{SineShaper.ar(SinOsc.ar(100,mul:4.5),-1,1)!2}.play;/////Ugen sine shaper
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{SinOsc.ar(100,mul:4.5).tanh!2}.play/////objecto no Ugen equivalent?
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{SinOsc.ar(100,mul:4.5).fold(-0.5,0.5)!2}.play;///////////.fold object
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{Fold.ar(SinOsc.ar(100,mul:4.5),-0.5,0.5)!2}.play//////fold Ugen
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{Wrap.ar(SinOsc.ar(88,mul:2),-0.5,0.5)!2}.play///////////
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{SinOsc.ar(88,mul:2).wrap(-0.5,0.5)!2}.play////////////wrap
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