I’m experimenting with ProxySpace to see if it better suits a composition idea and I notice that the ‘norm’ in ProxySpace is to set quant
using:
p.quant = xx;
But if you’re using several Pbinds will it also work if you use the quant method directly on a player?
ex:
~instrument_1.quant = xx;
The obvious difference being that quant times can be different for each player (if needed). However, I’m curious to know if there’s a better way of synchronizing Pbinds in ProxySpace - advantage/disadvantage - or maybe it’s just plain wrong using quant in this way?
Thanks in advance.