Inspired perhaps by the tail end of the now-closed SC4 thread –
One feature of that discussion was the occasional assertion of some more or less intractable weakness in SC3… but some of these have reasonable solutions in Quarks.
That is… a problem with the Quarks system is that it’s difficult to find out what has already been done in Quarks. (This is not a SC-specific problem – I run into exactly the same problem in both Pure Data and Max – e.g. I was hacking at Pd for a good two years before being pointed toward the ELSE library as the best source for decent oscillators and filters. So my “thesis statement” here translates directly to Pd – intractable weakness: lack of some essential DSP goodies in Pd core; external library solution: ELSE.)
So, for example:
- Signal routing and order of execution (perennial problem, especially for incoming users): ddwMixerChannel.
- Voice management (cited in the SC4 discussion as tricky and/or messy): ddwVoicer. (Well… ddwVoicer contains some early code of mine and it certainly isn’t clean. But the primary use cases are significantly easier when calling public methods, compared to hacking up an ad-hoc voice manager.)
- Flexible architecture: I do actually have a resource-management strategy in ddwChucklib, dating back to 2005. (The comment that “SC is best at fixed architectures” is the specific one that set me off on this topic, since my entire performance practice is based around dynamic instantiation of instruments and players! E.g. Slow paced rainy day improvisation – in which only the main mixer and reverb send channels are preloaded. All other synthesis is dynamically loaded. It’s possible I misunderstood the comment, but… I’ve got 20 years’ work suggesting that flexible architectures are very well workable.)
- Dynamic patching into synth inputs: JITLib classically, and ddwPlug quark more recently.
Other authors’ work could include e.g. the Connection quark for GUIs, etc. etc.
So I’m thinking it might be productive to collect some of these bodies of work into one place. There are a lot that even I’m not aware of.
hjh