Removing Silences with FluCoMa

Hi there -
I am looking for a way to remove all the silences from an audio buffer, using FluCoMa.
I’ve noticed this has come up a few times on the forum before, in some form or another. The two most-relevant are probably these:
Breaking up a file by silences
Generate new buffers from onset detection

Neither discuss FluCoMa, though - which seems like it must offer a relatively “out-of-the-box” solution. I’m having a hard time finding something that works simply, though. I am currently trying to make indices with FluidAmpGate and use them in an NRT render - but it’s not working very well and I suspect there must be a more straight-forward approach.

Does anyone have any suggestions? Thank you.

Ah, nevermind - it is clearly posted in the FluidBufAmpGate documentation. I was just looking in the wrong place.

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