Hi there -
I am looking for a way to remove all the silences from an audio buffer, using FluCoMa.
I’ve noticed this has come up a few times on the forum before, in some form or another. The two most-relevant are probably these:
Breaking up a file by silences
Generate new buffers from onset detection
Neither discuss FluCoMa, though - which seems like it must offer a relatively “out-of-the-box” solution. I’m having a hard time finding something that works simply, though. I am currently trying to make indices with FluidAmpGate and use them in an NRT render - but it’s not working very well and I suspect there must be a more straight-forward approach.
Does anyone have any suggestions? Thank you.