Folks,
This is a extract from an old Bass Pumpers track : an effect applied to a vocal sample. I was wondering how this raspy but well define texture was made… Any idea ?
Thanks !
Folks,
This is a extract from an old Bass Pumpers track : an effect applied to a vocal sample. I was wondering how this raspy but well define texture was made… Any idea ?
Thanks !
Sounds like some formant filtering on a pretty raw saw oscillator? You might try LPCSynth
, tho it’s pretty unstable and finicky. It lets you extract the formant shape from one audio stream (the expectation is that it’s voice) and apply it to another (e.g. a saw oscillator).
Ok that’s great, but do you know first how I can make a LPC file from an audio sample ? Without it’s not possible to use LPCSynth… Thanks
Sorry, my bad - I think LPCAnalyzer
is the self-contained one that take two input signals. Looking at some old code of mine, it seems like I used higher p
and n
values (e.g. LPCAnalyzer.ar(vox, sig, 1024, 60)
).