Hi all,
I’m having the following error on SC 3.11.2 on Windows 10. I’ve already read another old topic reporting the same error, but my situation seems different. I’m running a quite big patch and the server crashes after some minutes. Her’s the description by steps:
-server crashes sometimes after ~50 sec, sometimes after 5 minutes, sometimes it doesn’t crash at all. CPU can reach more than 100%
-After worked on some resource-saving on my patch, I realized it wasn’t that the main cause (some cubic interpolation on granulations, and I checked the signal flow was error-free), I then changed the battery settings from “active” to “passive” in the battery cooling management and the situation went a lot better, as now it crashes after 10 or 20 minutes, and it reached 30 minutes without crashing. I did so because I was believing it was an issue related to my machine, as the CPU went a lot higher, but with this settings it stays on its 10 to 30%, so all right.
-the problem is that it do crashes, sometimes after 10, sometimes after 20 ore more minutes.
- I suspect it could be that “segmentation error” reported by someone, occurring on windows. I’m quite sure it depends on my machine, which has 32 GB ram, and 512 GB ssd
-it crashes both using internal and external audio interface.
-I’m using VSTPlugin extesion for denoising at the very beginning of my patch; two instances of the same plugin, and they work very well.
I can’t see where the problem is, a part from a Windows related one…
Here’s my startup file:
fork {
s = Server.local;
s.quit;
0.1.wait;
s.options.device = "ASIO : ASIO Fireface USB";
//s.options.device = "ASIO : Focusrite USB ASIO";
//s.options.device = "ASIO : ASIO MADIface USB";
s.options.numInputBusChannels = 12;
s.options.numOutputBusChannels = 4;
s.options.sampleRate = 44100;
s.recHeaderFormat = "wav";
s.options.memSize_(2**20);
s.options.numBuffers = 1024;
s.options.numWireBufs = 64;
s.options.maxNodes = 1024*2;
}
Any help is greatly appreciated!
Leo