Hello,
I was wondering if there are any classes available for (spectral) morphing in SuperCollider?
There seem to be at least three of them:
- in sc3plugins
~/Library/Application Support/SuperCollider/Extensions/SC3plugins/BhobUGens/HelpSource/Classes/PV_Morph.schelp - in sc3plugins
~/Library/Application Support/SuperCollider/Extensions/SC3plugins/BhobUGens/HelpSource/Classes/PV_XFade.schelp - in FluidCorpus
learn platform/Library/Application Support/SuperCollider/Extensions/FluidCorpusManipulation/HelpSource/Classes/FluidNMFMorph.schelp
The one on FluCoMa you would want to check out is FluidAudioTransport
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Despite being rather old and hard to use, I still think the composer’s desktop project offers a number of advantages for spectral morphing over most other tools.
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@jordan
Oh, CDP. I almost forgot! Thanks for reminding me.
CDP 8 was released last year. It is still under development!!
@jordan Were you able to build that on Linux? The documentation is outdated.
I haven’t used it for a year or so actually. Sorry.
there is a node based gui for CDP that includes a binarys for linux:
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Also runs in the browser and in the terminal
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