(Spectral) morphing in SC?

Hello,
I was wondering if there are any classes available for (spectral) morphing in SuperCollider?

There seem to be at least three of them:

  • in sc3plugins
    ~/Library/Application Support/SuperCollider/Extensions/SC3plugins/BhobUGens/HelpSource/Classes/PV_Morph.schelp
    
  • in sc3plugins
    ~/Library/Application Support/SuperCollider/Extensions/SC3plugins/BhobUGens/HelpSource/Classes/PV_XFade.schelp
    
  • in FluidCorpus
    /Library/Application Support/SuperCollider/Extensions/FluidCorpusManipulation/HelpSource/Classes/FluidNMFMorph.schelp
    
    learn platform

The one on FluCoMa you would want to check out is FluidAudioTransport

2 Likes

Despite being rather old and hard to use, I still think the composer’s desktop project offers a number of advantages for spectral morphing over most other tools.

2 Likes

@jordan
Oh, CDP. I almost forgot! Thanks for reminding me.
CDP 8 was released last year. It is still under development!!

@jordan Were you able to build that on Linux? The documentation is outdated.

I haven’t used it for a year or so actually. Sorry.