Stereo example file?

Just curious…how would people feel about including a more real-world stereo example file in the SC distribution?

Currently the only stereo example is “SinedPink.aiff”, which is a little blip of sine on one channel and noise on the other.
The two mono files are classic SC lore and can be used to demonstrate things like playback/scrubbing, sample chopping, granular synthesis, etc. But often there are different considerations with stereo files and I think the documentation could be improved with stereo examples (for example, using Buffer.readChannel with GrainBuf – I actually remember spending hours figuring this out when I was learning SC).

Another pro is easier access to a dummy stereo file when working on a patch, just for testing. (The ExampleFiles class has made using the mono files quite enjoyable…)

I guess following tradition it should be a very short recording…and it should involve some stereo motion, like maybe a phrase played on an acoustic instrument recorded by a moving field recorder? Maybe someone has a better idea or something they already use for such a purpose?

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I started a discussion about this some years ago which hasn’t come to a conclusion yet → Provide additional sound samples which are not spoken word · Issue #5604 · supercollider/supercollider · GitHub

I also think it would be great to have actually sounds with a high fidelity - the current examples are rather noisy which IMO limits their usability.
I think maybe we can collect some samples in the GitHub thread and discuss/vote on them in the upcoming dev meeting? Constraints are sample size and licensing.

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Would love to have a jungle break for testing things on drums, similiar to what @scztt used here: Roar saturator - #2 by scztt

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Ambisonic Toolkit has some nice multichannel soundfiles, BBCut comes with some breaks

best period of photek in my opinion

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