So, since there aren’t enough votes or interest, I suppose I’m not doing the shirt thing
That was really fun though!
Want to do another? @thresholdpeople @Eric_Sluyter (and anyone else)
So, since there aren’t enough votes or interest, I suppose I’m not doing the shirt thing
That was really fun though!
Want to do another? @thresholdpeople @Eric_Sluyter (and anyone else)
i’m down to do another!
have a specific piece in mind?
I don’t have anything specific in mind at the moment. All ideas welcome
As much as I loathe the sound due to it’s overuse and usually obnoxious genre, how about modern dubstep bass? The more harsh, modulated, complex, annoying, and robotic…the better. I think it represents a certain checkpoint in the progression of synthesis, and I haven’t seen anyone attempt it in Supercollider to real extent.
This is the sound I’m talking about:
The guy and sound in this video in particular highlight the irritating noise I’m talking about.
As bad as it is, I do think it encompasses a lot of synthesis techniques, and I’d be curious to see what people come up with!
Of course, if y’all don’t like this idea, I’m all ears.
HAHAAA! Oh man, you nailed it
It’s amazing how concise that is really, just multiplying and folding over itself a few times with RLPF in between…
Ok, you win, so what’s next? @nathan you got any ideas?
Right! I’ve done it in Serum with wavetables a dozen times, but never like that.
I’d be interested in that Python code if it’s something you’d share? Understand if not.
And yes, I think a drum kit is a good idea. Again I’m pretty new so it won’t be great, but I’m going to try to do something different than just a typical 808-ish thing. It’ll take me a week or so probably since I’m studying for this stupid IT cert…
Interesting. @nathan Can you export the Wavetable directly from serum into SuperCollider? Why do you need the Python /NumPy?
Oh… Here is some kind of WT converter by a SC forum member. Maybe something like this could do it…
@Scott_Lawrence_Simon I’ve played with that, not bad.
I use Alik’s method of using wavetables from this video:
@dietcv is that song made with SC? I’m taking a while on this one. I have been working on a snare loosely based on a SOS article, but with my own flavor, and it’s taken up a lot of time. I should have a basic kit in a week.
i think he is using lazorbass for synthesis and max for sequencing, tried out some chords with formant shift windowed sync or phase distortion but it sounds way more sharp.
(
SynthDef(\phase, {
arg out=0, pan=0, amp=0.25, freq=110,
mRatio=1.5, cRatio=1, widthMod=0.5;
var sig, saw, sine;
var width = SinOsc.ar(widthMod!2).range(\widthMin.kr(0.15), \widthMax.kr(0.50).clip(0.001,0.999));
saw = LFSaw.ar(mRatio * freq, 1).linlin(-1,1, width.neg, 1-width);
saw = saw.bilin(0, width.neg, 1-width, 0, -0.5, 1);
sine = (Select.ar(saw>0, [0.5+saw, saw]) * 2pi).sin;
sig = SinOsc.ar(
cRatio * freq * [1.001, 1],
phase: sine * MouseY.kr(0, 7)
);
sig = Pan2.ar(sig, pan, amp);
Out.ar(out, sig);
}).add;
)
(instrument: \phase, midinote: [57,60,64,65,70]).play;
Recently I came across this Chariots of Fire with the \default Synth :
I would be amazing to have the full synthesized version made on SC! I would be our athem !
Haha! Fortunately there’s a guy that attempted this on YouTube, I wrote it down and have a copy:
// Vangelis from studioTTTguTTT on YouTube: https://www.youtube.com/watch?v=zLJ1gcw0xbc-poison0ak
(
SynthDef(\vangelis, {
var freq, osc1, osc2, freq1, freq2, env, pitch, amp, sig, lfo1, pitch2, fenv;
amp = \amp.kr(0.85, 0.017);
env = EnvGen.ar(Env.asr(\atk.kr(0.41), 1, \rel.kr(4.1), \crv.kr(0)), \trig.kr(1));
fenv = EnvGen.ar(Env.asr(\fatk.kr(1.6), 1, \frel.kr(4.7), \fcrv.kr(0)), \trig.kr(1));
lfo1 = SinOsc.kr(\lffreq.kr(0.06));
freq = \freq.kr(440, 0.017);
freq2 = freq + (lfo1*(\detune.kr(0.06)));
osc1 = Saw.ar(freq);
osc2 = Saw.ar(freq2);
sig = Mix.ar( [osc1, osc2] );
sig = RLPF.ar(sig, (\lpfreq.kr(6000)*env)+10);
sig = JPverb.ar(sig, \revtime.kr(4), \damp.kr(0), \size.kr(4));
Out.ar(\out.kr(0), sig*env*amp);
}).add;
)
a = Synth(\vangelis, [\freq, 261])
a.set(\trig, 0)
It needs some tweaking to be usable though.
Source:
This SynthDef is a masterpiece, I love it. It would be great if you could explain to the newbies some of the code you are using: laguad, fold2, dbamp…
Great. I really appreciate it. I’m eager to watch it.
This is Razor. The synthesis isn’t particularly wild, just a bank of sines - but obviously the magic is in how it’s warping them around. You can do this in SC pretty easily, but because you’ll basically be controlling 256 separate SinOsc
's the efficiency is trash - I wasn’t able to easily get anything close to Razor because of this… Still this synth is a big inspiration, and - if you can read Reaktor patches at least - it’s basically open source.
Lol, if Massive (and later Serum) are the synths that more or less created dubstep - Razor is the synth that created… whatever clubby computer music it is that Gabor Lazar, Rian Treanor, Cam Deas, and Errorsmith etc etc make. (Errorsmith made the synth, so I guess it’s no surprise that he uses it…)
hey, @nathan helped me out with creating the spectrum and the initial idea of the quasi bandpass filter sweep trough the partials and ive added some envelopes.
(
SynthDef(\gabor, {
var trig = \trig.tr;
var freqEnv = EnvGen.kr(Env([1,2,1], [0.5, 0.01], \lin), trig, doneAction: Done.none);
var fltEnv = EnvGen.kr(Env([0.0125,1,0.0125], [\fAtk.kr(0.3), \fRel.kr(0.01)], \exp), trig, doneAction: Done.none);
var gainEnv = EnvGen.kr(Env([0,1,0], [\atk.kr(0.01), \rel.kr(0.3)], \lin), trig, doneAction: Done.none);
var numPartials = 50;
var n = (1..numPartials);
var freqs = \freq.kr(150) * (n + (n * n * 0.05));
var cutoff, amps, sig;
cutoff = fltEnv * \fltRange.kr(8000);
amps = (
(freqs.log2 - cutoff.log2).squared
* \slope.kr(-5)
).dbamp;
sig = SinOsc.ar(freqs * freqEnv.midiratio, 0, amps).sum * -25.dbamp;
sig = sig * gainEnv;
sig = Pan2.ar(sig, \pan.kr(0), \amp.kr(0.25));
Out.ar(\out.kr(0), sig);
}).add;
)
(
Pdef(\gabor,
Pbind(
\instrument, \gabor,
\atk, 0.01,
\rel, 0.5,
// Bandpass Filter sweep
\slope, -5,
\fltRange, 8000,
\fAtk, 0.3,
\fRel, 0.01,
\freq, 68,
\amp, 0.30,
\pan, 0,
\out, 0,
)
).play;
)
Pdef(\gabor).stop;
ive also played around with this BufWr
approach to control the amplitudes of the partials and modulating the phase of the LFGauss
for a similiar bandpassfilter like sweep. I also tried to use control busses to map different LFOs / looping envelopes to the phase argument of LFGauss for multichannel expansion and split the signal into different audio busses, to have two seperate modulated signals. but without the additional phase modulation you dont really have any possibility to shape the spectrum, when the synth is running. any further ideas?
(
~numPartials = 50;
~bufAmps = Buffer.alloc(s, ~numPartials, 1);
SynthDef(\additive, {
arg index=1, iScale=3, gate=1, time=1;
var numPartials = ~numPartials;
var bufAmps = ~bufAmps;
var f0 = \freq.kr(68);
var sig, mod;
var iEnv = EnvGen.kr(Env([index, index * iScale, index], [\iAtk.kr(0.2), \iRel.kr(0.5)], \lin), gate, timeScale: time, doneAction: Done.none);
var gainEnv = EnvGen.kr(Env.linen(\atk.kr(0.1), \sus.kr(0.5), \rel.kr(1), curve: \sine), gate, doneAction: Done.freeSelf);
BufWr.ar(
LFGauss.ar(
duration: SampleDur.ir * numPartials * \factor.kr(1, 0.5).reciprocal,
width: \width.kr(0.2, 0.5),
iphase: LFTri.ar(\phaseModFreq.kr(0.5)).linexp(-1, 1, 1, 2),
),
bufnum: bufAmps,
phase: Phasor.ar(end: numPartials)
);
mod = SinOsc.ar(f0 * \mRatio.kr(1), mul: iEnv);
sig = Array.fill(numPartials, {|i|
var freqs, partials;
freqs = f0 * (i + (i * i * 0.05));
partials = SinOsc.ar(
freq: freqs * \cRatio.kr(1),
phase: mod.wrap(0, 4pi),
mul: Index.ar(bufAmps, i)
) / numPartials;
}).sum;
sig = LeakDC.ar(sig);
sig = sig * gainEnv;
sig = Pan2.ar(sig, \pan.kr(0), \amp.kr(0.25));
Out.ar(\out.kr(0), sig);
}).add;
)
(
Pdef(\additive,
Pbind(
\instrument, \additive,
\dur, 4,
\width, 0.20,
\phaseModFreq, 0.5,
\atk, 1.5,
\sus, 4,
\rel, 2.5,
\time, Pfunc { |ev| ev.use { ~sustain.value } / thisThread.clock.tempo },
//Phase Modulation
\iAtk, 1.5,
\iRel, 2.5,
\mRatio, 1.96417,
\cRatio, 2.28158,
\index, 1,
\iScale, 1,
\amp, 0.30,
\out, 0,
)
).play;
)
This is great.
I’ve been considering building an efficient “Sine Bank” ugen specifically for this purpose (e.g. to read freq/amp/phase data from a buffer and render a bank all at once). I think the additional piece to make things usable is to mass-manipulate values in those buffers, which requires a handful of new UGens for this purpose. For example, I would expect that I could do something like this (…imaging a Bank
class encapsulating these buffer ops):
var numPartials = 256;
var fundamental = \freq.kr(440);
var warpPhase, freqBank, ampBank;
warpPhase = SinOsc.kr(4).range(-4, 4);
freqBank = Bank.fillSeries(0, 1, numPartials); // [0,1,2...]
freqBank = fundamental * buf;
freqBank = freqBank + Bank.fillSine(freq: 0.1, phase:warpPhase, amp: 4); // offset each freq
ampBank = 1 - Bank.fillSeries(0, 1/numPartials, numPartials).pow(0.25); // amp falloff...
sig = SineBank.ar(freqBank, amp: ampBank);
Implementing this isn’t so challenging … I think the challenge is figuring out the minimal set of Bank
operations you need in order to do anything interesting.
(I guess it’s worth noting that you can already do this with existing SC ugens, it’s just too slow to scale to 256+ partials for things as complex as Razor is doing)
this would be really great lately there have been a lot of requests on the forum about synthesis related to razor (myself included). its really interesting that one of the first things i picked up about sc is the strength to do iteration for additive synthesis pretty easily. but to control all the partials with exisiting ugens isnt so trivial / possible.