I love the freedom I have with supercollider, but in some cases a graphical interphace (GUI) can be really helpful to quickly try some changes and get a quick feedback while playing these changes.
For instance, Ardour provides some GUI to edit MIDI notes & note properties (velocity etc), and I’d love to see this in supercollider, where I could for instance store in some JSON (or any other nice to read/edit format) file the MIDI notes, and edit them with:
I’ve tried to provide some additional widgets in a Quark, which contains a piano roll and various sliders/selectors. But you need to set custom actions yourself.
Thanks a lot, I’ll gave them a try. Regarding LNX_studio it seems unmaintained and not available on Linux…
I also found palemoonrising but this seems to be unmaintained and GUI is only for (old) macos (i’m running Linux).
Also, have you heard of a similar generic GUI to combine midi/osc/buffers, redirect them to synths to apply effects, play this sequence from anywhere to preview it, etc… like what can be done in regular DAWs like ardour ? Scsynth is super flexible and great for live sessions, but it is not great for making “normal” music, and I feel like such a GUI would allow to have best of both worlds.
I am actually working on a generic GUI of this sort (GitHub - esluyter/ESTimeline: A hypothetical general purpose SuperCollider timeline) but not necessarily in order to make “normal” stuff… (whatever that means) and my priority has been sequencing SC-specific things (patterns, routines, synths, envelopes) and so I haven’t (yet) done midi roll or audio file sequencing
Not sure what your cooking up but def curious
Thinking about sequencing a lot as of late and curious how other people are going about it. Im always seeming to making 2 or 3 Ndefs with percussive sounds and then just throwing in different numbers until Im happy. While I like seeing patterns expressed with a gird of numbers and slashes like 1, \, \, 1, \ it’s cumbersome + slow to edit… I like how this site visualizes it …
Hi, I’m the creator of TX Modular (http://www.palemoonrising.co.uk). It is maintained - I’m working on a new version at the moment. Just to explain a bit more:
The Standalone version works fine on older versions of MacOS - although I’m told that it will run on newer systems if you give it the correct permissions.
There is also a visual engine (TXV) which you don’t have to install. But this has not been compiled for Linux although the source files are there (https://github.com/txmod/TXV/releases/download/v089/TXV_089_sources.zip) if you want to try it - it uses openFrameworks with code written in C++ and GLSL. (I’m not a Linux user so I haven’t tried compiling it myself.)