Live granulation/processing

interested to hear what are people’s favorite methods of live (mic-in) processing and/or granulation in SC, i.e. any libraries, externals, etc.

miSCellaneous_lib quark contains a live granulation tutorial with server- and language-driven granulation examples (some special timing issues have to be tackled here). They avoid using any intermediate buffering. Including the latter, all variants of buffer granulation – e.g. such as described in the buffer granulation tutorial – are applicable.

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I recently published a tutorial on this topic. I use GrainBuf and SoundIn, with some careful/precise design choices.

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